Robux Tax Calculator 2025-2026 - Calculate Your Robux After Tax
Calculate your exact Robux earnings after Roblox marketplace tax with our advanced Robux tax calculator for 2025-2026. This free tool helps Roblox developers and creators instantly compute their net earnings from game passes, developer products, clothing, and accessories. Whether you're selling game passes, calculating prices, or planning your DevEx, our calculator provides accurate results based on official Roblox marketplace fee structures.
Robux tax is the marketplace fee that Roblox charges on all transactions within its platform. When you sell a game pass, developer product, clothing item, or any other virtual item on Roblox, the platform automatically deducts a percentage as a marketplace fee. This fee helps maintain the Roblox economy, prevent inflation, and support platform operations.
For game passes and developer products, Roblox charges a standard 30% marketplace fee, meaning creators receive 70% of the listed price. This fee structure has been consistent since April 2020 when Roblox unified the marketplace fees for all developers regardless of Premium status.
## Robux Tax Calculator ToolYour Robux Calculation Results
Robux tax calculations follow a straightforward mathematical formula based on the type of item being sold. The marketplace fee is deducted automatically before you receive your earnings, making it essential for creators to understand these calculations when pricing their items.
Basic Robux Tax Calculation Formulas:
\[ \text{Robux After Tax} = \text{Sale Price} \times (1 - \text{Tax Rate}) \]
\[ \text{Tax Amount} = \text{Sale Price} \times \text{Tax Rate} \]
\[ \text{Required Sale Price} = \frac{\text{Desired Amount}}{1 - \text{Tax Rate}} \]
For game passes and developer products, Roblox charges a 30% marketplace fee. The calculation is:
\[ \text{Your Earnings} = \text{Sale Price} \times 0.70 \]
\[ \text{Roblox Fee} = \text{Sale Price} \times 0.30 \]
Example Calculation:
If you sell a game pass for 1,000 Robux:
\[ \text{Your Earnings} = 1000 \times 0.70 = 700 \text{ Robux} \]
\[ \text{Roblox Fee} = 1000 \times 0.30 = 300 \text{ Robux} \]
| Item Type | Location | Creator Earnings | Roblox Fee |
|---|---|---|---|
| Game Pass | Any | 70% | 30% |
| Developer Product | Any | 70% | 30% |
| Classic Clothing | Marketplace | 70% | 30% |
| Classic Clothing | In-Experience | 60% + 10% to Experience Owner | 30% |
| 3D Assets / Accessories | Marketplace | 30% (base, progressive up to 70%) | 70% - 30% |
| 3D Assets / Accessories | In-Experience | 30% + 40% to Experience Owner | 30% |
In April 2020, Roblox unified the marketplace fee structure, making it 30% for all developers regardless of Premium membership status. Previously, non-Premium developers paid 90% fees on game passes and developer products.
- Choose Your Calculation Type: Select from three tabs - "Calculate After Tax" to find your earnings, "Calculate Before Tax" to find the required price, or "Game Pass Price" for bulk calculations
- Enter Your Values: Input the sale price, desired amount, or quantity depending on the selected calculation type
- Select Item Type: Choose whether you're calculating for game passes, clothing, or accessories to apply the correct tax rate
- Calculate: Click the calculate button to see your detailed breakdown of earnings, fees, and percentages
- Review Results: Examine the comprehensive breakdown including gross revenue, Roblox fee, and your net earnings
Given: Sale Price = 500 Robux, Tax Rate = 30%
\[ \text{Your Earnings} = 500 \times 0.70 = 350 \text{ Robux} \]
\[ \text{Roblox Fee} = 500 \times 0.30 = 150 \text{ Robux} \]
Result: You receive 350 Robux, Roblox keeps 150 Robux
Goal: Receive 2,100 Robux after tax
\[ \text{Required Price} = \frac{2100}{0.70} = 3000 \text{ Robux} \]
Verification:
\[ 3000 \times 0.70 = 2100 \text{ Robux (Your Earnings)} \]
\[ 3000 \times 0.30 = 900 \text{ Robux (Roblox Fee)} \]
Scenario: Sell 50 game passes at 250 Robux each
\[ \text{Total Revenue} = 50 \times 250 = 12,500 \text{ Robux} \]
\[ \text{Your Earnings} = 12,500 \times 0.70 = 8,750 \text{ Robux} \]
\[ \text{Total Roblox Fee} = 12,500 \times 0.30 = 3,750 \text{ Robux} \]
3D assets sold on the marketplace use a progressive revenue share system where creators earn more as the item price increases above the minimum price floor. The base rate starts at 30% but can increase up to 70% for items priced significantly above the floor.
Progressive Revenue Share Formula:
\[ \text{Creator Share \%} = f\left(\frac{\text{Item Price}}{\text{Price Floor}}\right) \]
Where the share increases from 30% at 1x the floor to 70% at 6x or higher
| Price Floor Multiple | Creator Revenue Share | Example (100 Robux Floor) |
|---|---|---|
| 1.0x | 30% | 100 Robux → 30 Robux earned |
| 1.5x | 41% | 150 Robux → 62 Robux earned |
| 2.0x | 50% | 200 Robux → 100 Robux earned |
| 3.0x | 62% | 300 Robux → 186 Robux earned |
| 5.0x | 69% | 500 Robux → 345 Robux earned |
| 6.0x+ | 70% | 600+ Robux → 70% earned |
When items are sold within an experience using Avatar Inspect Menu or MarketplaceService, the revenue is split between the creator and the experience owner. The mathematical distribution is:
For 3D Assets Sold In-Experience:
\[ \begin{align} \text{Creator Earnings} &= \text{Sale Price} \times 0.30 \\ \text{Experience Owner} &= \text{Sale Price} \times 0.40 \\ \text{Roblox Fee} &= \text{Sale Price} \times 0.30 \end{align} \]
| Sale Price | Your Earnings (70%) | Roblox Fee (30%) | Effective Rate |
|---|---|---|---|
| 25 R$ | 18 R$ | 7 R$ | 70% |
| 50 R$ | 35 R$ | 15 R$ | 70% |
| 100 R$ | 70 R$ | 30 R$ | 70% |
| 250 R$ | 175 R$ | 75 R$ | 70% |
| 500 R$ | 350 R$ | 150 R$ | 70% |
| 1,000 R$ | 700 R$ | 300 R$ | 70% |
| 2,500 R$ | 1,750 R$ | 750 R$ | 70% |
| 5,000 R$ | 3,500 R$ | 1,500 R$ | 70% |
| 10,000 R$ | 7,000 R$ | 3,000 R$ | 70% |
https://create.roblox.com/docs/marketplace/marketplace-fees-and-commissions
Official Roblox Creator Hub documentation detailing all marketplace fees, commission structures, upload fees, and progressive revenue share information for 2025-2026.
https://devforum.roblox.com/t/unified-marketplace-fee-for-dev-products-and-game-passes/507109
Official announcement from the Roblox team regarding the unified 30% marketplace fee structure for all developers implemented in 2020.
When setting prices for your game passes and developer products, consider using psychologically appealing price points that account for the 30% tax:
- End in 0 or 5: Prices like 250, 500, or 1,000 Robux appear cleaner and more professional
- Round Earnings: Price items so you receive round numbers after tax (e.g., 715 Robux gives you exactly 500 after tax)
- Tiered Pricing: Create value tiers at 100, 250, 500, 1,000, and 2,500 Robux to appeal to different buyer segments
- Premium Value: Consider offering bundles or premium passes priced higher to increase perceived value
When planning for Developer Exchange cash-outs, use the following formula to calculate how many Robux you need to earn:
DevEx Planning Formula:
\[ \text{Required Sales} = \frac{\text{DevEx Threshold}}{0.70} \]
For the minimum DevEx requirement of 30,000 earned Robux:
\[ \text{Required Sales} = \frac{30000}{0.70} \approx 42,857 \text{ Robux in sales} \]
Roblox implements a 30-day escrow hold on all marketplace transactions. This means that Robux from your sales are held for 30 days from the date of purchase before being released to your account. This security measure helps prevent fraud and chargebacks.
Available Date Calculation:
\[ \text{Available Date} = \text{Sale Date} + 30 \text{ days} \]
In addition to direct sales, Roblox Premium members generate Premium Payouts for developers based on engagement time. While the exact formula is proprietary, payouts are calculated based on the proportion of time Premium members spend in your experience:
\[ \text{Your Payout} \propto \frac{\text{Time in Your Game}}{\text{Total Premium Playtime}} \]
Understanding Robux tax calculations is crucial for every Roblox developer and creator. Accurate tax calculations help you price your game passes competitively, forecast your earnings for DevEx cash-outs, and plan your monetization strategy effectively. Whether you're a beginner developer or running a successful Roblox game, knowing exactly how much you'll earn from each sale enables better business decisions.
Our Robux tax calculator eliminates the guesswork and provides instant, accurate calculations for all your pricing needs. Use it to experiment with different price points, calculate bulk sales projections, or determine the optimal pricing strategy for maximum profitability. Understanding these mechanics puts you in control of your Roblox development business.
## Additional Considerations for Roblox Developers### Upload and Publishing FeesBeyond marketplace taxes, certain items require upfront fees:
- Classic Clothing Upload: 10 Robux per upload for shirts and pants
- 3D Asset Upload: 750 Robux per submission for accessories, clothing, bodies, and heads
- Publishing Advance: Varies by asset type, ranging from 600 to 20,000 Robux depending on item category and whether it's limited
When game passes are sold through group-owned games, the earnings go to the group fund. Group owners can distribute Robux to members, but the initial 30% marketplace fee still applies to the sale.
### Tax on ResalesFor Limited items that can be resold, the revenue distribution changes. Reselling community-created Limiteds splits revenue as: 50% to reseller, 10% to original creator, 10% to affiliate, and 30% to Roblox.
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